I am an Game Artist/Concept Artist specializing in 2D game art with a passion
in translating ideas into visual design and involving in discussion with other departments.
Provided card illustrations, props design, and character skin concept for Dadoo the Game until released, under Lead Artist’s supervision.
Developed the Concept Art and Art Direction needed and supervised 3D modeling, hand-painted texture, animation, and Unity look according to the Concept Art. While supervising the 3D modelling look, the 3D model is roughly sculpted and modelled to assist the 3D artist to translate the concept art to the 3D pipeline.
Directed the art style needed for the game while assisting the 3D Artist and 3D Technical Artist in both 3D modelling and texturing in Blender, and the visual look in Unity Engine. Props and assets with turnaround sheets were concepted where the asset blocks textures were painted. With solid painting and concepting skill, it is useful when producing keyframe concept for main menu in both concept and polishing stage.